you wont find a solid answer, art is all about context,and what works for best for the artist, there is no wrong way, and we are not wired the same. to me poly modeling and z brushing use different parts of my brain, so i get different design results. i use zbrush when i need initially find a really dynamic form, or more…
Just to chime in..yeah, I'm on the regular max or maya methods, it's just fast, more production friendly and just works. What Alec Moody said about cars and racer445 said is my thoughts exactly. But I can see maybe if your doing a highly organic designed hard surface model where mudbox or zbrush might actually work better…
Of course I know Tor's stuff. It's not something you would do with dynamesh, I agree. But with the polymodeling features they announced, it would be quite doable. I'm not the biggest zbrush fan and I prefer subd modeling, but I think people are too quick to write it off. The technical issues won't be there forever. I think…