Good point, I have added it to the pipe line. I also know of lots of companies switching to Modo for UV creation as well as modelling. 7th Generation Pipeline for Vehicles/Assets 1. Maya/Modo/3DSmax - (model into game engine) 2. Headus UV Layout/Road Kill 3. Zbrush/Mudbox 4. XNormal 5. Mari, dDo, NDo, 6. Photoshop 7. Clean…
Hello I am looking for some advice on current generation modelling and texturing for the XB1/PS4. I thought I would start off with a vehicle 'LAV-3' an amphibious reconnaissance vehicle but feel free to give advice on characters, buildings and environments or any links to interesting articles like Brian Burell’s Futuristic…
The only way to find the best practice for modeling in the style and spec of a given game is to have access to some of the assets of that game. So, since there's no way you'll find access to Killzone files, I'd suggest scouting around the internet for communities who managed to extract BlackOps2, Ghosts, BF3 or BF4 files…