cg academy had a great tutorial from Paul Neale on rigging and his personal site has some good stuff also. http://paulneale.com/tutorials.htm I havent been through them in years but the tutorials that ship with max used to have some great intro rigging and uv stuff.
You guys are all so freakin helpful and supportive, I love Polycount! @ATaylor - Yes! I do have those issues sometimes and I've gotten a bit used to them, but still have trouble here and there... so thanks for the tips :) @Popeye - More free tutorials :D Awesome, thank you! @BradleyWascher - That is definitely very…
If you have previous experience with another package, couple of weeks watching Max modelling videos by intermediate users could work. I was in a similar situation but the reverse, from Max to Maya and I was also transitioning (in a rush!) from an animator to hard surface modeler. You don't have to master every corner of…
Hey ocotokitty the tutorial I created is up on the polycount news feed page for going from maya to 3ds max. If you needed any extra help Im always in the classes answering any questions any one has, hope this helps! Cheers! https://www.udemy.com/learning-3ds-max-after-knowing-maya-modeling/
Hey ocotkitty Im actually in the process of releasing a tutorial series to cover this exact topic (Learning Max after knowing Maya) if will be out next Friday 20th Dec on Udemy. An as a max user that had to learn Maya and now use's Maya everyday if you have any questions about jumping to max just message me :) . Also its…
Sorry I didn't see the last few replies earlier! So I get at least until the end of January now to continue learning Max, and that is great because I wasn't able to put in a whole lot of time in December. I did however make some progress, so I'm getting there! I've got most of modeling and materials down, but haven't…
I'd say it is very doable, especially if you already have knowledge of general modeling and texturing principals. Digital Tutors has a solid "Introduction to 3DS Max" course, and also ones specifically for modeling, texturing, etc. that should familiarize you with the software.