H! Thanks for the suggestions! Do you mean when a cage is imported or the generated cage within Knald? I will add the gradient map suggestion to the user wishlist. :)
Thanks for the suggestion & sorry for the late reply! It's on the user wishlist! :) Not currently, but I will talk to the team to see if this would be possible. Thanks for the post! Could you please try changing the "Ray Distribution" dropdown in the bake options to "unadjusted" and see if that helps? You will need to…
Hey Andy, Im very happy to hear some of my top wishlist features are going to be added into Knald! I was wondering if theres any ETA on the submesh support for fbx and ID maps from material colors. Keep up the good work! Knald has improved a lot since v1, can't wait to use it for my final bakes once the few missing…
Hi! Sorry for the late reply. The issue you are having with curvature is most likely down to you not having smooth normals in the mesh. Thanks again for all the suggestions. I will add them to the user wishlist. :) Very nice work with all the Blender stuff btw, Nice to see you using Knald so much! Hey! * The date issue is…
Hey everyone! Sorry for the belated replies! Knald can currently bake vertex colours from FBX or from OBJ (polypaint). We we look into the ability to bake from a texture for a future release :) 1+2, Sub-mesh and name matching support is on the list of things to do for a future release. 3, We will look into an elegant way…
Sorry I missed this post! 1. Yup! Material IDs are set for a future release :) 2. I will have to talk to the team about this, but I don't think you will see much of a speed up by only baking maps that have had their settings changed as the majority of maps are pretty instant. It might be worth seeing if this can be done…