Hi BitBarrel, There is quite a bit of information if you dig into the Siggraph 2016 papers :) Deferred Lighting in Uncharted 4 - slides 32-42 Practical Real-Time Strategies for Accurate Indirect Occlusion - pages 112-161 Currently people are writing their own shaders for internal use and there is no reason why such a…
1. Yes that does the trick thanks, now I can zoom into my model slowly. I did notice there is some kind of bounding box though where I couldn't get close to a model I exported with a ground plane? 2. A stack of colour to normal with real time sliders for tweaking each separately. I often find I will export 3 greyscale…