Hey cgilbert, for copy paste here is the workflow we'd like. Press ctrl + c in Photoshop or ctrl + shift + c in Photoshop to copy an image into the clipboard. In Knald press ctrl + v to paste the image from the clipboard as the colour to normal map input image. Move some sliders around until you're happy with your normal…
Prove me wrong but you actually can bake ID maps from Zbrush: First, fill all your subtools\polygroups\etc which needs to have IDMap with color (polypaint for polygroups function in ZB for example) and export. Use Vertex Color map type at Bake Targets to bake ID Map in Knald. Yet sometimes there're problems with seams in…
I'll take a stab at this... 1 - Open Knald 1.1.0. 2 - File > Load Baker. 3 - Under "Bake Meshes", load your High Poly mesh and Low Poly Mesh. 4 - Under "Bake Targets", select the map you want to create and hit "Add Map" to add it to the list of maps you want to create. OR to quickly get a handle on Knald 1.1.0, just hit…
The control is for the AO rays value indeed. If you set the texture to 4k, it takes some time to complete. Mind you, still much much faster than the competition, but still too slow for "realtime" slider updating. If I already baked an AO map and decide I want to bake a normal map (for instance) as well, it re-bakes the…
I have a few feature requests / questions / bug reports. I know that some of these have already been mentioned, but I would like to re-iterate a few points. -Lack of sub-mesh support. This is a complete show stopper for me. I work exclusively with CAD data and the model I am working on has thousands of sub-meshes which is…