thank you now I know what I need to do, this baking tool is really fast compared to substance painter, baking 4K with max AA is really fast in my charcoal laptop and I hope it will be on your list that baking inside one fbx with multiple mesh inside is a nice to have feature.
I really appreciate any time your team takes to implement the suggestions of the artists using Knald. The fast feedback we've received from the Knald team has been a massive boost to the confidence we have in using Knald.
Knald is an amazing software, I've been enjoying it so far. Super fast with awesome baking results, easy to learn and intuitive. (: I Hope we can get the feature to load multiple low poly meshes soonish though. <3
I wanted to use Knald because its really fast I tried with simple geometry and compared both knald win the most. baking in painter is like always a trial and error and it takes a lot of time before its done baking. i use blender.
@metalliandy, I think it was the wiki, but the first time I skimmed through I didn't associate the phrase "ray distribution" with what was happening with my cage mesh. Of course, one follows from the other but I think I was looking for "cage settings" or something like that. I think some of my confusion arose from the fact…
Thank you, it works :] I love how fast it is to bake and generate the maps, really awesome program! Right now the normals are in MikkTspace right? Do you plan on adding an option for Unity / custom user written calculators? Also, I'm using the demo version right now, was wondering if there is a non commercial (student)…
Purchased 5 mins ago. Easy decision. I might be a special case for using Knald, but the fact that it's GPU accelerated puts it in a different league from any competition. The time saved with Knald's lightning fast bakes will continue to pay dividends for years. I'll be telling everyone I know about it. Good work guys, you…
As a beta tester, I can confirm the awesomeness. The Knald baker has replaced baking from max and xnormal for me. It's just so fast and clean. The speed makes it painless to make tweaks. Highly recommended. Just looking forward to vertex color baking now (I am informed that only PolyPaint vcols can be baked right now) :)