Hey guys, just wanted to let you know Knald is a must have, we've been using this for a while at work, the whole enviro team here uses it on every single asset we create for details on top of our high/low bakes. Can't live without it now it is embedded in our production pipeline. Really looking forward to updates on this,…
Thank you I think so I'm mainly doing organic stuff at the moment like skin and leathers for dark-age armours etc. It's my understanding rightfully or wrongfully that its the spec map that dictates how light reflects off the substance therefore setting to some degree how much a substance shines, if it is metallic or not.…
Yeah indeed, the artist was decimating to have a smaller file size, was helpful when iterating with xNormal, as it reloads the hipoly each time. Since Knald keeps the hipoly loaded it seems when baking, there's no real need to do it, so we'll just keep the full ~10mil point obj files for bakes from now on. :) Was just…
Hi Malcolm, Thanks for the suggestions as always. 1.Sure, that sounds like a good idea. I will see what I can do. 2. You can already do this actually. The reset button is specifically to reload the shipped defaults, but if you save the settings you want as your personal defaults with the down arrow and then hit the…
Hey trying the beta right now, I can confirm the browse for .psd is fixed, thanks! The save restore thing is great, but how do I save a preset? I have multiple normal maps on the go with multiple settings and then after art review I need to change the base colour maps and would like to create a colour to normal, but with…
Baking bug I have encountered. That geometry is UV'd as a rectangular strip for easier texturing. This bug has been fixed by restoring bake settings to default. Bake error seem to have been produced due to incorrectly imported HighPoly (it wasnt there). This whole time I have been updating my hi & low geometry without…
Some feedback: 3D Viewport is quite limited in how far you can zoom. I have quite complex model that I had to explode and its impossible to inspect certain elements closeup. 3D Viewport zoom is buggy, it doesnt zoom properly. One time it works, then it doesnt. Quite confusing at times. Also +1 one this issue that was…
Hi Noth, We try our best not go down the road of criticizing other people's software but here are some of the things in Knald we are generally proud of within our baker: * Our AO, Transmission & Bent Normals baking is incredibly fast. * Our AO, Transmission & Bent Normals are fully interactive meaning you can adjust the…