Here is another file. This one works better, but takes longer to setup. It uses a Reaction controller with the master set as the bottom circle. Reaction controllers are like Set Driven Keys in Maya. Or basically, they monitor other object's position or rotation states and keep a predetermined animation curve based on those…
Sorry if it is too noobish. But here is the problem, as you see in the picture below I wanna animate the left shape (zig zag planes) to the right one. It's like windows shutters ( or w/e it's called ) that close from bottom to top. I know very little about IK rigging and the real problem here is they have to close one by…
Gotta say thank you to both of you but yet I need help. I even read some of the syntaxes of maxscript, still I couldn't manage to do this. I couldn't even go through my bones (bones001, bones002 , ...) with a loop that had bone"i" in it's do()! what was with that! @Snader I downloaded the file but it didn't have any IK…
The title is simple rigging question, but unfortunately there is no easy way to do it without intermediate/advanced rigging skills. There might be easier ways to do it, but I did it this way because it can be scripted quickly. It uses an IK chain per segment, then you use a script controller on each ik object.…