Hi. Thanks earthquke, I'm glad that you've added it. I found an interest article about tech from The order 1886, using a tech called aniso Kajiya to get some realistic specularity at their hair shader. There is also a new tech called Marsechner as well. I'm not a tech guy, I don't know if you are using something similar to…
Thanks for the explanation. We do have camera position saving, you can have an unlimited number of cameras, and there is a quick dropdown to select the active camera at the top left of the viewport. I passed this request on but none of us understand exactly what you want. Could you provide a further explanation or perhaps…
Diffuse maps as you know them are going to "die" with the new PBR tech. Now you have albedo maps, which are basically a color map, and not a lot more. I haven't tried toolbag2 yet but I assume there's a slot to imput your AO map on there. The render automatically masks the AO based on whether or not the surface is being…
This is a bit beyond my knowledge, but I will pass the question on to our tech guys. EditL I asked about this and they weren't sure how to respond, could you expand on this a bit? Yep, the fuzz effect is essentially diffuse Fresnel. We are working on a cloth specific specular BRDF which will be completely different, and…