Yep, make sure to change the Albedo module from Albedo Map to Vertex Map, this will give you an option to load vertex color/polypaint data for the diffuse. Make sure to check SRGB for Polypaint data. You can load vertex color data into the occlusion slot too.
I've tried exporting a zbrush polypaint to marmoset although all I am getting is the high poly model without the polypaint information. This could be a fault of mine of not exporting the model correctly within zbrush but if anyone could clear this up for me that'd be amazing thanks. Also I'd like to say congrats for such a…
I remember in the beta thread people were talking about getting in Polypaint from zbrush highpolies. Was this ever implemented? Also, any plans on making Toolbag2 GoZ enabled?
Very soon is the unofficial word on the streets. Yeah polypaint is cool, you can see it in action in the GDC video I put together here: https://www.youtube.com/watch?v=_1rtu3cjMKE
Toolbag 2.04 is out! Woohoo!! We've revamped the camera system, with WASD movement, free look, fine control over movement speed and more. Zbrush Polypaint data/Vertex color support for albedo and ambient occlusion is now in, along with a bunch of improvements like mesh highlighting and less SSR artifacts when in motion.…
man you guys are doing some crazy skin shader magic in here i thought i would try for my self with an old sculpt of a face i had laying around and just a quick polypaint got to say i am damn impressed by what marmoset manages to achieve with just a single difuse map feeding the skin shader.... if you guys manage to improve…
Loving this new tool so far! Decided to start with a small project to suss out the workflow (Wood base is the default quixel wood). Only have zbrush at the moment so I painted the masks in polypaint layers, converted to texture and exported. Want to look into 3dcoat's texture painting, it looks a lot less painful.…