Interesting, #19 definitely looks like the best one to me with the diagnostic tool. Is there any change you could get me a copy of your scene, and the vector displacement map you've baked out? Better yet if you can get one with both #19 and #7 exported. Thanks
Hi, I just ran the VD diagnostic thing, it looks like #19 from zbrush, and scale center set to 0 set to in marmoset gives the best results. This page explains how to set the correct method in the import/export settings: http://docs.pixologic.com/user-guide/3d-modeling/exporting-your-model/vector-displacement-maps/ Let me…
I also ran the VD diagnostic (geo plane with 48 slots and 48 spheres) in zbrush 4r6 and then opened up the exported .obj file in Marmoset 2. Sphere #7 works with world space maps in marmoset 2 but NONE of the spheres work with tangent space maps. I could never get sphere #19 to work either. No matter what settings I used.…
Ah sorry, I meant the shadow casting light bug with tangent space vector displacement maps. Kinda makes them useless, until that bug is fixed for me. The bug I am referring to is the one I wrote about in this post. http://www.polycount.com/forum/showpost.php?p=1972767&postcount=551 This was/is still occurring on 2.02…
Hi EQ, here is my first completed project in Marmoset 2 cross post from the main forum, but I thought it would make sense to post here too. Extremely fun to work with the tool. I ended up doing my post process offline though as I found the current post process in Marmoset to be limited. Feature requests based on my…
When you capture an image it uses the resolution in the Settings under the Capture menu. If you want to export images at 2x, simply double your intended resolution in the W/H boxes, ie: 3840x2160 instead of 1920x1080. The 1:2/1:1/2:1 settings in the render tab are only for the viewport display and do not affect image…
Yeah, sorry I wasn't very descriptive. I'm using an LG d2343 Cinema 3D Monitor. The company I work for primarily creates 3D videos for viewing in our virtual reality cave, but I was given the monitor for test purposes. Our two main outputs are either a "side-by-side full" or "side-by-side half" rendered video. Side-by-side…
Ok cool, well it looks like Jeff is already interested in this so that is good news. [QUOTE=pior;1993187]One thing that I noticed : When turning on the transparency option for renders/screenshots, the transparent pixels are effectively deleted as opposed to being simply alpha-ed out. I would love to have the option to have…
@Joopson - Joe explained it a bit in the beta thread: http://www.polycount.com/forum/showpost.php?p=1961639&postcount=762 here is some highpoly rendering test, roughly 500k tri.
I’ve been out of the country the past couple weeks, so sorry if I’m a little delayed in responding to some of these. This is a known issue and in our bug system, we just haven’t been able to find a fix for it yet. stevston89’s suggestions are a good way to work around it. Sorry, there is currently no way to do ortho views.…