I love this so far. It's so fast and easy to get nice results. I made this beach texture from just something off CG Textures and using nDo2. I know it's not the best thing but I love how the displacement looks and all the settings you can mess around with. ~10 mins of work, ~10 mins of tinkering in Marmoset. :)
Nice. Hope 2.05 will be released soon. Few comments on vid: 1. Translucency and shadows, why not to premultiply them? (i.e shadow will be affected by translucency and vise versa...) 2. Fuzz map look like plain fresnel to me, but actual velvet shader works slightly different (well, maybe just my imho) 3. Cornea is perfectly…
Sure, were going to have refraction in at some point. I just wanted to temper expectations, refraction will not be order-independent, so it will have sorting issues as is common in games. Again doing multiple layers of refraction may be difficult to get right. Thanks again for the suggestions. Yeah we need to solve this…