i'd be interested to know the reasoning as well behind the colored specular in quixel's scans. everyone i've spoken to as well has said that only raw metals will have colored specular. it makes for authoring specular maps quite fast and easy
I love this so far. It's so fast and easy to get nice results. I made this beach texture from just something off CG Textures and using nDo2. I know it's not the best thing but I love how the displacement looks and all the settings you can mess around with. ~10 mins of work, ~10 mins of tinkering in Marmoset. :)
that was fast! thanks. one issue related to single sided meshes is that the shadows still seem to only cast from back faces, it seems like it should be the other way though. is this a bug or by design ? btw, if possible it would be great to expose some settings for contact refinement shadows. things like tolerance bias,…
Some really cool work being put out with the new Marmo! I have had a chance to start using it a week or so ago with a current project I am working on at home. Really really enjoying it and loving how fast and responsive everything is. Couple of things still wishing for, but I will touch on that when I get the chance to…
Aw ! I just updated to 2.04. Loving the added features, but I am now facing a blocking issue : the option to *not* display the current skybox and pick a color to override it (while still having the light coming from it affecting the scene) seems to have disappeared ... Is it somewhere hidden, or has it been actually…
EarthQuake and others, another question regarding the metalness workflow. I like to make my albedo first, then I like to make my metalness, and then finally tune gloss. The challenge I run into is when I'm happy with my diffuse, once I apply the metalness map those parts of the model become very dark (which is fine I fully…