Win7 q9450 8 gigs of ddr2 760gtx Error reoccured after closing and reopening Marmo2, and reloading the mesh. Tried disabling AO, SSR, and DoF, none of which effected it. I'll take screen shots tonight if it happens again.
Is anyone else having issues with Marmoset right now? I can't seem to launch it at all tells me that I can't connect to the licensing servers. My internet works perfectly fine but it keeps telling me the same thing over and over again and I did try and reload the email address for the license but the problem still persists…
I have a question, how do I make semitransparent matelials like colored glass or a smoky fade out on an object, or water? Is it possible in Marmoset Toolbag2? I can't find the right way... Also I've saved my scene with some lights with cast shadows turned on and now when I reload the scene I can't see the lights if I don't…
I noted some little things : - When you load a substance (works great) you don't have the control for the texture size output. Would be nice to be able to control it. Currently the size seems fixed even if the substance is not. - Grayscale output from Substance Designer are shifted. - If you enter the "rename object" mode…
[vv]135368037[/vv] We’re extremely pleased to announce that Toolbag 2.08 is now available. We’ve added highly sought after features such as auto mesh reloading, improved FBX support (including camera and light importing), volumetric fog, camera limits, and improved TIFF loading. Marmoset Viewer has received attention as…
I tried the new substance updates today with the 2.03, however I noticed some little inconveniences. It looks like there is not auto-reload of the sbsar, therefore after loading an sbsar the first time, I'm forced to open it again and then manually hit the "place textures" button to get an update. If I do that, the texture…
Thanks for the files, the precession bug should be fixed in the next build, the optimize thing were not sure about, that may be a Max bug. Sorry weve got some issue with Substance files out of SD4, we got this feature in before SD4 was released, were going to have to add full SD4 support with a later update. Well these…