Does Marmoset 2 auto-update texture and mesh changes from external applications like Photoshop and 3DS Max? Marmoset 1 did this and it's one of my favorite features.
Don't know if I'm missing something but is there a way to transfer the settings I had for a shader and post effects from Toolbag 1 to 2 that can give me a good starting point.
I am not aware of any reason why you would want to limit light intensity to 1 or lower. Light values are HDR and can certainly be above 1, for instance when you use the sky light picker tool it pulls the light color and intensity from the hdr panorama, and often will pull lights in with a value of 8 or so. Also, light…
It's because grayscale outputs from Designer are not read properly by Toolbag 1 and 2. The only solution for the moment is to plug a gradient map node just before your output node, to export an RGBA texture.
I have been using Marmo 1 since launch and recently upgraded to 2. Early impressions are very good. However there are some things that I do not see from the 1st Marmo. Maybe people already asked of these. 1. No Floor Option 2. No World Space Widget for Lights 3. Lens Flares and light animations 4. Render View, no drop down…
Currently I am a game art student at games academy frankfurt. We are developing a 2d puzzle adventure game where we model the character and environment in 3d. The final assets then will be rendered out in 2d for the game. In the game we have multiple dynamic light sources and the normal view from toolbag 1 where we export…