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Author:
VinceOrcis
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Substance Painter - Master Thread
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Re: Substance Painter - Master Thread
Reply by
PolyHertz
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Sep 2015
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Adobe Substance
GraveDrinker: You need to use a color spec (yellow/orange spec + brown'ish diffuse for gold), and a cubemap for reflection.
Re: Substance Painter - Master Thread
Reply by
almighty_gir
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Mar 2014
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when you added the spec map, did you make sure to enable spec in the brush options and also give it a value?
Re: Substance Painter - Master Thread
Reply by
Brygelsmack
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Mar 2016
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Adobe Substance
Is there no Spec/Gloss template for Painter?
Re: Substance Painter - Master Thread
Reply by
joebount
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Jun 2014
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Adobe Substance
looks great! any update about the support for spec/gloss model ?
Re: Substance Painter - Master Thread
Reply by
Jerc
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Oct 2015
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Also, what type of outputs are you using? Spec/Gloss or Metal/Roughness?
Re: Substance Painter - Master Thread
Reply by
Bek
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Mar 2014
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Nah, I'm pretty sure the shader only currently shows diffuse/roughness/height/spec currently.
Re: Substance Painter - Master Thread
Reply by
towel00
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Sep 2015
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Adobe Substance
guys, why when i export the texture for PBRGlossSpec. my Gloss and Spec map is just a blank image?
Re: Substance Painter - Master Thread
Reply by
Jerc
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Dec 2013
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We don't have final specs yet as we are constantly optimizing performance at this point, but you won't need a beast for sure.
Re: Substance Painter - Master Thread
Reply by
Łukasz
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Aug 2017
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hi, If I worked with pbr shader and created metal/roughness textures is it possible to convert them to spec/golss for cry engine?
Re: Substance Painter - Master Thread
Reply by
Fabian Fischer
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Mar 2016
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Adobe Substance
Hey Brygelsmack, in the meantime you can download a Spec/Gloss Shader from Substance Share. (https://share.allegorithmic.com/libraries/15) Best Regards
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