Im having trouble with my model in Unity to look the way it did in Substance Painter. It seems as if the roughness values are not 1:1. Is there something I need to do to the Roughness texture to get the 1:1 results I am looking for? Anyone have this problem ever?
Hey Guys, My mesh is separated by materials but I want to export everything out onto only 1 texture set and not multiple texture sets. How do I do this? p.s second request: or be able to hide and show mesh object pieces on 1 mesh with 1 texture set.
[SKETCHFAB]6f70d3c57c23401eb7dfcb09728e6977[/SKETCHFAB] A quick robot, done in 1 day work (lp / hp / painting), It's a cool exercice to play Zmodeler & SPainter :)
Hi, The results should be pretty close. It's not a perfect 1:1 match as we are using a different sampling method for the environment, but we worked with Unity to ensure it's extremely close. Can you send me some screen shots to my allegorithmic email? I can help you offline. You can contact me at…
1. Not at the moment, you can export the masks manually however by right-clicking over them and choosing "export to file". 2. Not yet, but that's coming with the IRay integration of Substance Painter.