Texture set are defined by Material ID in Substance painter. Simply assign a different material for you second mesh and then export both in the same FBX file. That should do it, careful with the Material name however, if you rename it you will lost the associated layer stack if you reimport the mesh.
A minor change I would like to see (perhaps as an option users can define in settings) is an increase in the "Recent Files" list length — 5 entries seems far too few. 10-15 seems more practical. If I'm using incremental saves and multiple projects, 5 recent files becomes inadequate quite fast.
Hello, I want to convert one of my latest weapons to PBR (I think it's a good idea as I dislike current materials). It's made for CryEngine. Here it is: I started with importing object and after importing normal map I encountered unpleasant surprise: In Cryengine there was no slightest signs or those bugs with this normal…
Hi All, I have a quick question regarding setting up a mesh in Substance Painter to be textured. I have a character mesh which is comprised of multiple parts (Clothing, Figure, Weapon) etc. And I want to texture all these objects in one scene. Specifically I have all the clothing pieces on one UV sheet. So if I export my…