Falloff feature in Mudbox he's talking about is designed to prevent painting on non-specified normals. For example, default value is 60 degrees - so you will able to paint on surface normals which angle is no more than 60 degrees relatively to camera. Simple box example:
@Grimwolf: Hi, I think that might be gradient smoothing from your vertex normals? If it is try and harden the edge around the top of the cap, or chamfer the top edge. 'example'
Is there any way to increase the resolution of the included substances? For example ,if I use the car paint matte on a 2k texture and adjust the paint_peeling slider I get a highly pixelized result.
Hey guys. I just noticed that Substance Painter disappeared from some local Steam stores. For example Ukraine and Poland cant buy it anymore. See here: https://steamdb.info/app/454510/
It depends, for the moment any resource present in the shelf folder (in your user folder) can't be reload. Only the resource that you imported into a project (by drag'n'drop into the shelf window for example) can be reload, substances included.
In Painter is there away of changing the axis in the scene. For example at work we work with Z as the up axis. |Because at the moment everything i bring into painter is on its side making it difficult to the particle brushes etc. Cheers
Quick question, I am painting a material, rubber just for example but when exported I don't appear to get anything on my spec map that I added. Stuff only really shows on the diffuse? What am I doing wrong?
1) There is no way to edit the FOV yet. 2) This feature is not there yet but a there is a bug that actually works as a workaround to do that. Apply your procedural on the base color channel for example in a fill layer. Deactivate all the other channels, when you reactivate them, they will now share the same procedural.