Maybe they plan to release improved game dev modeling stuff along with release on steam. Who knows ? I disagree about rigging and animation. I actually think that those are very powerful, aspects of modo since 601 and integration with IKinema. And when you get their automagic riging tool Automatic Character System, it s…
I don't like their policy of: "mac first" when in fact, their core users are from windows. With Max and other 3d apps you can choose the api. Being stucked with opengl 2.0 is a fail for me. Game models need D3D features imho. And I don't care about multiplatform because for me opengl is meh. The unique device using opengl…
If modo price would go near Cinema 4D, it would close to Maya/Max. I can hardly see people paying such price, for not-so-standard 3d package, no matter how awsome it is. Power of habits. They don't. I don't see any good reason to support DirectX at this point, if you never done it before or if you start from scratch. If…