hum, can you do the skinning for the pieces ? so for example the trousers deform when the character move. If it's limited to non deformable meshes, it's a bit useless IMO.
Quick bump. For the persons who actually tried the SE, is it possible to do something else than weapons with rigid skinning (can you create your full costumes and then export them to dota? I don't think I've seen any example so far) Not really keen into buying a limited software that will limit you even more in the kind of…
Almost all my 3d apps use directx now (except modo), max for example, and i still think it should be an "option" for directx. I would like to have realtime AO in my viewport, like with Max... and too many other things we have with directx (nitrous in max). And about games... seriously? do you really play games on PC?. That…
I'm gonna try it if they put a demo, but let's see... what i see in the screenshots does not say anything good, or like to be hyped. The animation and rigging in modo is pretty basic, nothing comparable with what we have in maya or max. I could dare to say that blender may be better in those two aspects :) . And another…
Well, when we talk about directx, there's always a PC behind it (or Xbox). It's something obvious :) . AO can be viewed on a viewport without the need of rendering. Several apps like mudbox include it, Max as well, and too many other viewport features. And Maya is another example. Modo may be crossplatform due to opengl,…
A post from the steam forums by a dev: "MODO Steam Edition will have the ability to export to a limited FBX. It is limited to non-commercial use outside of creating and selling items in Steam Workshops. Re Animation: Currently there's not a lot that you could do with custom animations within the context of Steam Workshops…
I don't like their policy of: "mac first" when in fact, their core users are from windows. With Max and other 3d apps you can choose the api. Being stucked with opengl 2.0 is a fail for me. Game models need D3D features imho. And I don't care about multiplatform because for me opengl is meh. The unique device using opengl…
I suppose you don't use modo... Well, for example... Modo is not very good for normal maps, nor for game art, nor for sculpting, nor for painting... is horrible/very basic at those aspects. I could say too many negative aspects but it's not the proper thread :) . I have been using this app since version 1, like silo or…
We just finished a new implementation of FBX 2013 and are commited to staying up to speed with future versions as well. The export of animations and bones is far better as of about a month ago. This is part of Modo 701 and Modo Steam Edition. We definitely need some more examples of this.