Granted I work in VBS3, but ARMA3 is similar. Since RVMAT is a separate file it is not attached to object properties. These are loaded manually within Oxygen. I'll throw out some quick bullet tips we've found work for VBS3 and may carry over when creating models. * Triangulate in oxygen using the "/" key and not "\". Both…
Arma's modding tools are terrible, and I doubt it'll change anytime soon. Re, FBX, O2 can finally import FBX files, but it's under the export menu... Harry on polycount is one of the few guys here that i know of thats gotten models in: Simple material guide http://harrysite.net/talk/showthread.php?tid=330 Material…
Hey guys did anyone manage to get normals to work properly? I get the best results with triangulate \ in O2. I baked my maps in 3ds max and exported the model with the 2010 version of FBX with triangulate \ the mesh seems to be correctly triangulated but the normal is sort of "overcorrecting" the surface. (for example if…
@Bek I tried exporting all of my lods to different objects and merge them in oxygen at first, but find that workflow very tedious. Probably because i don't like to work in oxygen much. Also exporting rvmat paths from max to oxygen was working well at first but started to break path after couple of exports, so now i need to…