http://makearmanotwar.com/ btw this is a competition that might be fun for anyone out there. Lot of money to be had. I don't know much about the packing stuff and scripting and coding. I have a rough idea. We have designers that do that work. Animations depend on what you are doing. The memory point LOD define axis that…
praetus hell yes! Thank you for the plugin. ScubaSteve this is good news. That competition looks like some fun, we'd enter but I think my coding incompetence is enough to suggest we wouldn't win. Well, not without a proper coder. The Mad Artist thanks for the links.
A whole lot of stuff. Mainly the config.cpp part of things. Never done coding before so it's a real hassle! I don't suppose you'd mind if I sent you a PM with some of my troubles, would you? Yeah, Visitor is one of the only things that I may be able to work well with! Looks neat.
Indeed it is! I used to call Bohemia lazy for not really producing that many "new" models for A3, but now I realize that it's just because they have their entire team trying to navigate that dreadful UI and figure out how to do stuff! Fortunately, the actual code which is used for the materials and the weapon…
Wow! Hey! My problems are mostly with the binPBO compiling side of things at this stage, and some of the weapons scripting/code. Is there some sort of legend/key to find out what a lot of the lines mean? Also, what's the workflow like for you guys over at BI? I'd love to give a hand at animating with Maya, but I have no…
Arma's modding tools are terrible, and I doubt it'll change anytime soon. Re, FBX, O2 can finally import FBX files, but it's under the export menu... Harry on polycount is one of the few guys here that i know of thats gotten models in: Simple material guide http://harrysite.net/talk/showthread.php?tid=330 Material…
I was just coming here to guess from Arma 2 exporting, it would probably be a very annoying and difficult pipeline, but I think youve found that out already :D
@ stiris....I only use O2 to sort out alpha cards. The rest of the stuff I use 3d studio max. As for animation deals you use dummy nodes to do that. I am at Bohemia Interactive. I can help with your questions if need be. There are stories that go a long with the tools.
VBS2 was sold at my last job, so at one point I had to get familiar with creating assets for it as well. Honestly, I don't know anyone that used Oxygen for anything other than setting up LODs and nodes and such. The main hurdle are the config files, but really the way I learned was just taking existing config files and…
When it comes to animating characters at work, we use the RTM kit for Maya. For major vehicle or prop animations we use a custom export plugin for Max that was written internally, so I can't share it unfortunately. Granted this is for VBS2 but I think O2 is the same either way. To test animations in O2 for characters load…