Stirls, did you ever have any luck with this? I've just installed the Arma 3 tools myself (following some of the links in this thread, so thanks for all the info everyone)—o2 works but when I launch buldozer, it starts loading but then Arma 3 crashes. I'm on win8 and I've tried setting o2/buldozer to run as admin, no luck.…
Is ARMA 3 set up any different then ARMA 2 for importing? We use VBS2 at work (the military version of ARMA2) so I'm pretty used to the workflow. What exactly are you having trouble with?
Gah, I'm tearing my hair out over the rvmat materials and the Oxygen 2 editor. That said, I only started my mod this morning, but it's incredibly complex to import a single asset. Anyone here have a workflow for it? I'm just approaching the actual testing phase of the weapon, but I don't have high hopes! EDIT - Wow, this…
cptSwing, unfortunately not. Don't even get me started on the animation tools. I wonder if there's a way of importing maya or max animation files.. kaptainkernals, I haven't seen these tutorials before. They'll be beneficial to anyone hoping to conquer the summit of Mt. Oxygen 2. I agree. It's really odd for such an..…
I can definitely stand behind this statement. When I started 3+ years ago at my job the VBS toolset was not the funnest thing but being able to ask people I worked with to show me the tools/workflow really helped out. Oxygen is pretty backwards, but honestly as modelers we hardly use it. We set up most everything in Max…
Thanks, Bek. It's wonderful. We have just started to use vbs and whole workflow makes me crazy. At last i exported a character without any problem but making small changes on model and exporting it to oxygen and setupping other things like proxies again and again even you just copy them to your scene from others, is still…
Some questions / info: So Arma uses X+Y-Z+ it seems. Not sure what tangent basis though; MikkTspace looks quite bad. Looking at BIS job listings suggests they use max so I might try a max tangent space and see how that looks. Also when I import my model into o2 it has flipped faces (ctrl+a then W flips them back); but my…
I had typed up something the other day but it had to get approved (wtf) and by now I think that polycount just ate it. Anyways, on exporting from the .p3d exporter I make sure to check the box to show the export dialogue window. I use these settings to make sure that the export retains my smoothing groups and have had no…
Cool. Do you have transparency on the sight? And if so is it all one mesh? I had troubles assigning the glass rvmat (which was a 2 part rvmat) to certain polygons—it would appear correctly set up in the editor, but in buldozer ALL polygons used the glass rvmat, rather than just those I selected and assigned it to. You…