a given prop artist on a project will produce many, many times more assets for it than a character artist will produce characters, often varying between hardsurface and more organic forms, often working to a tighter spec, etc. being able to rapidly turn out those diverse types of asset is essentially the specialization of…
i sort of agree but i don't think characters are specifically harder than props, or vice versa. different tasks share common fundamentals but have very different specialized knowledge. often when character artists try to make weapons or vehicles, their work is much worse than specialists in those areas because they don't…