The model was inspired by the Quel'Serrar and created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 318 Tri's with a 512x256 diffuse.
The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 430 Tri's with a 512x256 diffuse. I added a normal and specular generated with CrazyBump that I used in the render for this model.
The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 428 Tri's with a 512x256 diffuse. I added a normal and specular generated with CrazyBump that I used in the render for this model.
The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 548 Tri's with a 512x256 diffuse, normal, and specular. The normal was created in Gimp with the NormalMap add-on and the specular was created using color/saturation/contrast balancing. Rendered…