Maybe we are talking past one another. Are you speaking about this? "IK_l_arm_elbow_control". Thats only being used as a swivel goal. Which I was just trying to figure out how to turn on/off that boolean in its options through parameters. Or do you mean with IK elbow upnode, making on the slave rig thats looking 50/50…
So the usual way I would fix this is to set the Orientation constraint's Transform Rule to Local > Local. However, this won't work for your model because there is an offset (the constrained bones have +X point to the next joint, and the FK and IK bones use -Z) so you are using "Keep Initial Offset". I was able to fix it by…
Sorry but i still cant fully understand, cant you post screenshot with some annotations From what I understand ....Expose TM should give you what you need Why do you need a wire ? Cant you use a rotation script or just parenting stuff ?
Not sure I follow. I tried the script on the page you sent, and it does create a box that averages between the three points.. So, to translate, do I create a point at the axis of each fk and Ik joint? Then make them children of that joint. With the third point orientation and position constrained to those two 50/50? Then…
Thanks Monster for taking the time, I finally got back to it today. Unfortunately your script locked the twist to the upper arm, versus twisting in union with the elbow. I have enough controls that I can just do a 1 to 1 between the IK and FK and not worry about percentages, was just trying to offer as much functionality…
I'm not sure what you're trying to do with wire but might have to do some math last time I scripted something that was depending on an Ik setup I had to do some trigonemetry to get the right angle and rotation. Maybe this was based on my setup at that time, never redid something like that since then. Maybe someone can…