Hrm. Its still not right. How do I keep the local rotation of a wired or constrained object? As in y might be at a 45 degree angle on the master, while the y on the bone is 90 degrees. Also not at the same exact pivot spot in the world. So it doesn't use the local axis of the master object (bip) overwriting the local axis…
So the usual way I would fix this is to set the Orientation constraint's Transform Rule to Local > Local. However, this won't work for your model because there is an offset (the constrained bones have +X point to the next joint, and the FK and IK bones use -Z) so you are using "Keep Initial Offset". I was able to fix it by…
I think I just figured it out. Mr.Fred, you were correct about the Expose Transform. I didn't realize you could wire through it. I thought it was just to list variables. Thanks for your suggestion. Though still unsure how to make up for offsets. - or + the Expose Transform number for the local rotation doesn't align it…
I want it to rotate. In y only for ybone and x for xbone.. But I want it to respect the local y axis. The orientation offset (which I still have not figured out where I get the correct numerical data - tran exp euler info doesnt seem to be it). Also the check box just resets the bone back to its original offset. Its still…
Thanks Monster and Mrfred. I attempted to mimic your rig, and I must have missed an attachment somewhere, or a pivot axis I should have kept in 00 world space I instead rotated locally. Anyhow here is what I have. Tried to make it easy to follow. I didn't worry about hand/foot, as those are separate IK chains and work…
Yes. And it can move in y axis, while xbone only moves in x (hence wire). No fbx. Mesh rig is made from linked dmmies. No way I could create linked bones and have their local axis follow very specific angles and pivot orientation. In any case I would still have wire conflict afaik. I you mean slave biped, that is simply a…
I guess the confusion is I am dealing with 2 separate issues. Per the Transform Expose. Thats the thing, the listing it has does not correlate to fixing the offset if I plug in the numbers to the wire parameters from the other thread I linked. I also attempted freeze transform, and when I attempted to reset to frozen…
Maybe we are talking past one another. Are you speaking about this? "IK_l_arm_elbow_control". Thats only being used as a swivel goal. Which I was just trying to figure out how to turn on/off that boolean in its options through parameters. Or do you mean with IK elbow upnode, making on the slave rig thats looking 50/50…