Hrm. Its still not right. How do I keep the local rotation of a wired or constrained object? As in y might be at a 45 degree angle on the master, while the y on the bone is 90 degrees. Also not at the same exact pivot spot in the world. So it doesn't use the local axis of the master object (bip) overwriting the local axis…
Not sure I follow. I tried the script on the page you sent, and it does create a box that averages between the three points.. So, to translate, do I create a point at the axis of each fk and Ik joint? Then make them children of that joint. With the third point orientation and position constrained to those two 50/50? Then…
So the usual way I would fix this is to set the Orientation constraint's Transform Rule to Local > Local. However, this won't work for your model because there is an offset (the constrained bones have +X point to the next joint, and the FK and IK bones use -Z) so you are using "Keep Initial Offset". I was able to fix it by…
always freeze transformation before wiring something, that will prevent the object from moving ( unless you ask it to) regarding the offset conflict, ... they dont really conflict the last constraint overide the previous. WHy do you need a wire and a constraint at the same time? can't you do it all at 1 times using a…
Forgive me, but there is something confusing me about the way you explain this stuff. From the screenshot you posted, I never would have imagined the Max file you shared. But to answer your questions specifically. Your question is a little ambiguous. Do you want the Bone Y to never rotate, or to just keep it's offset in…
I have a biped upper arm in a master rig. I have a sub rig where the x and y rotation are separate bones (mechanical). Since bipeds wire parameters aren't really exposed AFAIK, I have a dummy object that I wired the x and y axis of these sub-objects to (works fine). Now, I attempt to orient constrain this dummy to the…
I want it to rotate. In y only for ybone and x for xbone.. But I want it to respect the local y axis. The orientation offset (which I still have not figured out where I get the correct numerical data - tran exp euler info doesnt seem to be it). Also the check box just resets the bone back to its original offset. Its still…
I guess the confusion is I am dealing with 2 separate issues. Per the Transform Expose. Thats the thing, the listing it has does not correlate to fixing the offset if I plug in the numbers to the wire parameters from the other thread I linked. I also attempted freeze transform, and when I attempted to reset to frozen…