I'm not a big fan of Digital Tutors tutorials, but they do have one series that seems like it would benefit people attempting this scene, especially if they are unsure about making props for UDK. The way they approach some of the assets isn't the way I plan to, but it might be a great help to if you're completely new. The…
I had some personal issues come up last month and I wasn't able to finish, hopefully I can get this month's project at least close to done. I Decided to skip the paint over on this one mostly because its almost all props with very little in terms of reusable, but I plan on reusing somethings here and there. With that said,…
Here is my mock up. (Don't mind the horrible plane clipping, that will not be part of the final product.) So to the feedback: tkfxity - Looking good so far, however it appears that you have two lights that are casting light shafts from two directions from the outside which never would happen in the real world. DEugenio - I…
I would reccoment to go to http://cgcookie.com/, they have very professional tutorials at beginner levels. For the start the free ones should be enough for you but I can also reccomend the paid ones. And I am also in, I hope I will last longer then last time.
@steve0, @alecchalmers Thank you guys! All useful tutorials are very much appreciated @dustykhan I don't like scale everwhere either. Hope to make it better when I start making real props And I've got a question - how do you guys make your screenshots from UDK? Does it have some special tool for that or is it just…
@rendi - To answer your question about screenshots from UDK. UDK does have a special tool that helps take nice rendered pictures at any resolution. In order to do that, you need to first go into play level (make sure all your lights are builts/paths/ etc.) then when you are in the game mode in its own window, hit TAB to…
This is my blockout so far. My plan is to have a go at doing a quick lighting pass in UDK before I get into the modelling/texturing. I'm new to UDK so any tips on where to start would be a great help. World of level design has some good beginner UDK lighting tutorials, so I might just start there. I don't want to spend too…
@McFearson - I am liking the start so far. I would just watch out for the huge empty space on the floor. You will need to do a lot of decals, and or vertex painting, to help break up all the repetition in the wood modularity. Maybe just scoot the back props up forward to the camera more, because I do like the overall depth…