Hi guys,I was curious to know what is the current trend about texture resolution for FPS weapons games, like Crysis 3 weapons and similar. I'm doing a weapon myself,I soon have to texture it and I was wondering if a 4k texture for portfolio purpose would be seen as acceptable for presenting a FPS game weapon or if is still…
Thanks for the feedback EarthQuake. About the geometry detail,I've kept that pretty much uniform all over the weapon,thinking that could have been a plus for screenshot from particular angulations for the portfolio,but I'll do my best during the unwrap to put the most of the detail where is needed. Allright then,I'll go…
More than any specific texture resolution, the important thing that I would want to see is that you can UV a FPS weapon properly. This generally means giving more texture res to the areas that are closest to the camera, areas that you can zoom in for iron sight animations, and giving less resolution (and geometry detail)…
Thanks for all the useful informations guys :) @perna: actually it has to go in a indie game,I think I didn't metioned it, the portfolio-focus thing is just me trying to get the most out of what I am doing and the 4k texture is a direct request from the Lead of the project,wich I have doubt in the first place since I never…