Thanks for the replies. After reading this, I want to use the unity engine, but it is to expensive for me and to code the shaders by myself... I think in the future I will need help for coding. UDK had a big adventage - its free to use and I never want to become commercial. So there is no problem for me. I think I will use…
udk is not limited from ue3 as far as rendering goes at all, main difference is with a full ue3 license, you got access to the source code, with UDK you don't have source code access and will be doing everything with unrealScript, and kismet. Which isnt a big deal if you got no need to add new rendering features or really…
ya im saying it is all possible, but i still do believe the unity approach, and c# is easier for doing things, just mentioned UDK since you dont have to pay upfront to get all the features of it. for me it would very much depend on the game, for a lot of things i think i would go unity, but if multiplayer and rendering was…