Assuming you're doing things yourself, I'd recommend Unity. Its much easier to rapidly iterate a useful product even if you're "doing it wrong". UDK and Unity are both highly capable, but they each are a different philosophy of "how to make a game". Which one resonates with you, and what your end goal is, will determine…
Unity can look fairly current gen, but not without writing your own shader code or spending money on other shaders. You'll really need the pro version too in most cases, as the free version lacks basic features like realtime shadows. If you or someone on your team knows how to code in any object oriented language, they…
Rube that's because you can't develop for consoles without the complete source code and platform SDK. If you want to develop for consoles you need to get in touch with any engine developer and get into an agreement with them as well as get your dev kits and sdks for the platform. If you make a game in UDK and want to put…
For just visual fidelity, there's a lot of very cool visual stuff in development by unity users - node editors, PBR shaders, IBL systems, etc, that all extend Unity's graphical capabilities. Even now the asset store has awesome things like Marmoset- http://www.marmoset.co/skyshop ...and there's things currently in…
you can download the entire sdk including game code from crydev.net. You can spend all the time in the world evaluating the engine and get in touch when you feel comfortable doing the next step and discussing what else you need. i don't really see the problem and its not (afaik) any different from e.g. unreal's terms.
I'm very new to the whole gam dev and UDK (I heard about it first) really gave me hard time with most basic things. Then I tried unity and never looked back. Took me 6 days from not knowing a thing about code to writing my own character controller just like I wanted. Tons of tutorials, great community and asset store. If…
Yeah, skyshop is great. It saves me a ton of production time. And I found the node based editor that was referenced earlier: http://forum.unity3d.com/threads/191595-Shader-Forge-A-visual-node-based-shader-editor
Tbh wouldn't really get so hung up on the details sooooooooo much. Allot of guys are comparing both engines to each other but in this scenario what's really important is what works for you and the fact is both would do a really good job on a diablo style game. If that's the type of game your doing you wouldn't do massive…
Graphics with modern engines are more dependent on assets than anything else as far as I can tell you. That means writing your own shaders, modeling high quality assets, and making good textures as well. Unity is easier to use and learn in my opinion, but UDK will come out looking nice out of the box. If you have…