Hey guys! I created a lever for udk and animation for it. Nothing too fancy, just up and down. Baked it all, export as FBX with animation checkbox checked in and tried to import it in the UDK but every time I try to, I get an error "import failed" I looked 2 different tutorials in the internet but every time I get same…
There's quite a bit that can go wrong ... try this: your skelmesh needs to be exported before you can import animations. animations and meshes are different things. A skelmesh is a moveable mesh with bones ... the animation can actually be applied to many different meshes, not just the one it belongs to. make sure all your…
ok, try this --> sometimes the FBX exporter just effs up for no reason (fun, right?). select both your smooth bound mesh and bone, then go to file --> export selection. select FBX from the drop down menu and look to the right (options). navigate to file type specific options --> presets --> current preset. change this from…
does it say skeletal mesh or static mesh when you have the import dialogue up? we can eliminate a bunch of potential errors depending on what it says. sorry it is failing so much ... the import process can be a pain
Hey, thanks for the info, but Im stuck already on the first step. I cant import anything as a skeletal mesh. It constantly says: failed. I dont get why. One bone, one sphere, thats it =/ Smooth bound