So currently at University I am working on a 3D project regarding the usability of an Xbox Kinect and whether or not it has potential in aiding with the workflow of creating assets. What triggered this idea is that 3D scanning has become and is becoming more and more predominant in game studios, however the solutions are…
Hey dude, 3d scanning technician here - I can't say much about the kinect (never used it!) but for my 2 cents, much like Alec Moody said, photogrammetry software such as 123d catch or Agisoft an so on would be much more useful for gamer art. The biggest reason for me is texure quality. With camera based solutions you will…
So I know your project isn't really about this but I would like to propose a slightly different angle for the kinetic technology that I think might be more interesting for future game content creation. Finding more methods to scan data is I think a pretty cool idea, however I think the cost problem will eventually fix…