Also it'd be better to pick assets that play to the strength of the Kinect more. A flat surface with easily tiled details isn't going to be very favorable to the Kinect. Pic an object that does not have small details and isn't easily modeled or tiling.
So currently at University I am working on a 3D project regarding the usability of an Xbox Kinect and whether or not it has potential in aiding with the workflow of creating assets. What triggered this idea is that 3D scanning has become and is becoming more and more predominant in game studios, however the solutions are…
And the final results of experiment two are up. [ame="http://www.youtube.com/watch?v=DcRnG57bla4&"]Scanning Cloth with Kinect for Games, Experiment Two Part 2 - YouTube[/ame] Overall really happy with the outcome of this test. I could see the Kinect having a lot of potential with assisting with game art. More to come.
[ame="http://www.youtube.com/watch?v=Gm_r2QtbVyI"]Scanning Objects with Kinect for Games, Experiment Three - YouTube[/ame] Last experiment and concluding my findings. So overall I think the Kinect may not hold valuable necessities as a tool for artists. However it could be tested further and for some it may be useful for…
Ok thanks for the info. I know that the likes of photogrammetry may have far better results than the Kinect. However the idea of this project is to rule out whether or not the Kinect has potential and seeing what applications it could hold if it does. At the moment it has proven worthy but further study would have to be…
OK guys thanks for the responses, however from asking another group people it has dawned on me that this way of exploring options for the Kinect was the wrong way. (Pretty silly of me but I was stuck with how I could test the usability.) So Instead I have devise this as I quote: Yes you are correct, however I will instead…
Shouldn't you first try to get some decent results out of the Kinect scan to begin win? I mean it's no rocket science that A is useless in that form. Don't need a survey for that. Would make more sense to get it to a point where the visual quality is comparable and then take a look at which method is less time consuming.
I have had better luck scanning with 123d catch than with the kinect. If you need object scale, you have to include a reference. For the best results you need to prep the surface, add reference points, and control the lighting. I haven't been using it for game work though- Too much cleanup work to get a high quality model.
Update: Experiment two has started. So far I have scanned cloth and made a usable high poly for baking. Part two is work in progress. [ame="http://www.youtube.com/watch?v=4kC695WJ7xc"]Scanning Cloth with Kinect for Games, Experiment Two Part 1 - YouTube[/ame] Also I don't know if a moderator could perhaps move this thread…