AFAIK WoW's texture system is very simple, it has texture blending and vertex colors. Judging by the texture stretching it just has flat UVs projected from the up axis, there are ways to project textures on all axises and blend them in UDK and possibly Unity. Something I haven't seen too much of that was used in Warhammer…
Well, UDK can do that. Blizzard's engine is a special case I believe, since they designed it to be easy (painting directly onto surface with tiled textures). UDK allows you generate/sculpt terrain, and then you can load in tiled textures and paint them on the surface with layers.
Hi, I am looking for a game engine that has some advanced features when in comes to terrain sculpting and painting. I know this is kind of a weird question, so i will explain some more. Basicly what i want to do is be able to paint very fine terrain texture detail to a low poly heightmap. If you have ever played World of…
They have a terrain editor, there was a video a while back showing it off. It's not using vertex blending, vertex colors are used to paint shadows and highlights over the terrain. From my experience, most heightmap terrain editors store the texture blemd layers as greyscale images, I believe UDK, Crytek and Unity function…