I would suggest scaling the head to 125/150% in width, the skull seems very narrow to me right now and maybe make the scratches nicks a bit more obvious to break up those clean edges, otherwize really digging the piece, keep up the nice work!
is it just me or does he seem too short? Perhaps elongate his legs, also make his hands, shoulder pad and feet much bigger. Someone who works at blizzard told me that almost everything has humongous hands and feet there. Also I think his skull should have a tin of brown instead of being pure white you know?
Looking great! but I feel theres WAY to much symmetry on this armor and face I recommend that you do some different damage on the armor here and there so its less symmetry + maybe pull some of his teeth up and down and maybe have a broken one 2 and some cuts in his skull and so on. Edit: I totally agree with Cibo make him…
SveinY : everything will be symmetrysed on the texture, unfortunately I can't make different details on each side. But I can remove the obvious symmetrical details, watcha think ? Cibo : now that you mention it, yeah the cuirass could be wider, I'll change that. And a skull is always smiling. Dead are happy. wizo : I'll do…