I love this theme! Are you using any normal maps? Those might help make it pop out a little more and give the shapes some more definition. This tutorial might be helpful. I'm not sure if it's too close to borderlands though... http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3
No I know, hehe. I meant I was playing with a cell-shading tutorial [ame=" https://www.youtube.com/watch?v=GT3qGgsYRFM"]UDK Cell Shading Tutorial - YouTube[/ame], as I mentioned above. It's still applied on top of my texture. Which is probably why I'm getting weird blown out highlights and shadows. I've come to understand…
chrisradsby - So I spent a day trying to play with different shader tutorials I found online, especially the half-lambert you suggested. I found that TF2 shader tutorial, but it didn't seem to work correctly for me. I would really love to do the half-lambert shader for my scene to make it look a little more cartoony... or…
@DougClayton4231 - I'm afraid that's out of my skill level, lol. I looked up some tutorials, but got lost :/ not sure I'm ready to tackle that yet. Maybe after I graduate in a couple months and have the free time to just sit down and learn something more advanced. :D
@Marshkin - yeah I have normal maps on most things , but I haven't finished all of them yet. Thank you for the tutorial link, but that was one I tried and couldn't get to work :( something was really weird and blocky about the shadows . When I talk to my instructor tomorrow, I'll give it another go to see if I can get it…