Hello everyone! I'm brand new around these parts, so I'm excited and looking forward to any feedback :) I'm working on a project for school and would really like some advice on this piece. It's basically a remake of my favorite childhood game King's Quest VII - Falderal. Thank you everyone! :D Here's the original: And…
Alrighty! Thanks guys, I'll try that out. I've since messed with the lighting since these screenshots as it was suggested by my instructor. Originally, I toned down the boldness of the colors in my textures cause I was afraid of all these different bright crazy colors would assault people's eyes, haha, but I'll try undoing…
Kinda feel like you need to make sure your shader is doing a little bit more work on environments like this. Like actually getting some kind of half-lambert stuff in there. Really stay away from blacks. Try pumping up the brightness and saturation a little bit. Don't go overbright though, you rarely see that in…
Hey guys! Tomorrow is my final class (and I'll have graduated from college! Woo!)! I just wanted to share my reel project to show the changes I made with all of your feedback. If there is any additional feedback you want to give to me after watching the video, please do! I will be continuing to work on these levels still…
@Muzz - Here's some of my textures. I haven't been hand-painting textures for very long, so any advice or diagrams would be VERY appreciated as I've been stressing over this student project for a while now lol. Thank you! ^.^
Okie dokie. Thank you so much! I'll make these changes and will probably have the results up by tomorrow (It's getting late :( ). Thanks again everyone!
As far as colored shadows, don't worry about it. Everything in your textures should only be local colour. Changing light colours is what will handle all that.