In order to get better results out of a cartoon-like shader, you might like using the custom node to write your own HLSL code to produce the results that you want, rather than trying to create it using the built in nodes.
No I know, hehe. I meant I was playing with a cell-shading tutorial [ame=" https://www.youtube.com/watch?v=GT3qGgsYRFM"]UDK Cell Shading Tutorial - YouTube[/ame], as I mentioned above. It's still applied on top of my texture. Which is probably why I'm getting weird blown out highlights and shadows. I've come to understand…
chrisradsby - So I spent a day trying to play with different shader tutorials I found online, especially the half-lambert you suggested. I found that TF2 shader tutorial, but it didn't seem to work correctly for me. I would really love to do the half-lambert shader for my scene to make it look a little more cartoony... or…