I'm starting to mess around in maya again & It would be beneficial to me if i knew how to adjust the following... How would I display a characters' Foot controller in it's 'world coordinates' within the channel box? Currently the controller has zero'd out translations. I assume it's in a local/object space. Edit: Think i…
Like the other guys here said, I don't recommend modifying the rig. You'll appreciate the frozen position later. But it is a hassle coming from Max, where toggling local/worlds is in a drop down menu. If you activate the move, AND THEN click to select on object the world space position will be displayed in the status bar…