Thanks for the feedback guys - it really helps :) @MDK - Hehe - I agree the skull on the hat is really flaky at the minute - I'll tidy it up in ZBrush for sure and try and make it less cartoony. I'll have a look at playing with the proportions of the hat as well, to try and steer it away from being too stylised.…
Really cool looking set. I like everything apart from the hat, it looks a little too cartoony and would be more at home in TF2. If you made it slightly more serious in shape, and escpecially the skull, I think you could be onto a winner. I hope that parrot works out too!
Looking great dude. That sword rocks - if you have the polycount, I'd add back in that ring from the hilt of sword sketch #2 :D Feels like it's right on the border line of cartoon/TF2 territory but it's well enough executed that I think it should be ok. I'm glad you reworked the skull on his hat to be less cartoony - that…
Oooh yeah ! So solid, and so fitting :) Regarding the bird animations : while there is no way to add extra bones for such needs, there *might* be some clever tricks you can use in order to add at least some hint of secondary motion. To do so you could try to weight the vertices of elements like the beak and wings very…
Thanks for the feedback and positive encouragement guys :) Reading through the posts in this sub-forum - the community for the DOTA stuff seems great, with some awesome knowledge sharing and passion. RE feedback: @Pior and HawksEye - Hehe - I personally liked the size and chunkiness of the chest and thought the spec would…