Hello all, I've been lurking here for quite a while and wanted to finally post & say hello! To make a long story short, I've been a vfx artist on the TV/Film side of things for almost 7 years now. I've always had a strong passion for gaming, and ever since I almost got hired on at TimeGate (RIP) to work on Section 8 back…
Well... You can. But it wouldn't be used for any old explosion ;) See the Unreal 4 Infiltrator demo for an example of a sim being used in a real time situation.
From what I can remember it involved exporting a sim from FumeFX/Houdini/Maya (can't remember which program t hey used...) and then importing it as some sort of magic volume thing into UE4. The impression I got was that it involved a lot of scripting and a bit of programmer time to get it working and it would basically…
This is a good place to start: https://www.imbuefx.com/ While your explosions are nice, you wouldn't be able to get them into a game like that. You'd have to break them down into separate elements like fire, smoke, shockwave, debris etc, and the fire and smoke are (usually) animated textures. Look at games like Battlefield…