Ok a few more things added, foreground props, floor pipes. A bit more geometry on some of the modular roof pieces and the corner piece beside the door.
Here's a Wip of a Sci Fi environment. I'm just blocking it out in Max at the moment. I'm keeping my snap on and going for UDK proportions as much as possible (powers of 2) as I'll be assembling and lighting it in there eventually, and I want it to be as modular and as efficient as possible. Will post some more as I go...…