This is the Dota store though, and not the workshop.I agree it is great for itema already added, but I meant more so that the workshop was integrated more like the store is. right now the workshop is only accessible through the community overlay in-game. If the workshop was deeper integrated then it would allow for more…
@ kite212 - Netflix style would be amazing, what a great idea. Each row could be something different like Sets, Singles, Wards, Couriers, and "Pro/League" items. That would be so much better than how it is now. I also agree with the 'infinite scroll' idea. Perhaps the two could be combined. @ hopgood - more broken down…
I have to agree with every point here. I am not producing the kind of work that I expect to see in the game yet but I have felt that these issues are influencing my submissions (and submissions by some artists that are way better than me). I think that the best thing is to keep talking about ways to improve the current…
Hey everyone, I'd like to echo my thoughts on this discussion as I'm a recent, budding artist joining the Dota 2 Workshop community and feel I should express similar thoughts (that I happened to post on the dev.dota2.com forum as well). I definitely feel like exposure is the hardest thing to come by and agree with…
Hi all, As a recent participant I have to say that the Workshop experience is a bit bitter-sweet. On one hand, getting community feedback and comments is really great, as it gives a really nice read of what people like or want, and why. There is also some constructive feedback in the comment pages, which comes to me as a…
I can't confirm it, but I have been approached by organizations who have said "it's a guaranteed entry". Now, you can't take that as truth, it's mostly hearsay really since the organizations can simply be making this up to soothe negotiations. But, given some of the entries into the workshop, an eyebrow can be raised about…
Yeah, that would definitely be helpful to the artist. Though having been in the fantastical world of outsourcing feedback myself, I sure wouldn't wanna be the one who has to go through and do that for eight million rejected workshop submissions (which, to be fair, you'd have to do, along with actually opening and reviewing…
I don't think it should be easy. That's not the point. The point is discoverability in the workshop is governed by popularity rather than quality of work (usually) or otherwise curiosity. I am by no means a "professional" artist (I don't work for anyone at the moment, thus the freelancing), but I do have several years…
It's rewarding participation, and it wont be a way to farm consistant XP. The idea at its foundation is strong, but it does need some refinement. Look at it like this; You have a system in dota where leveling doesn't exponenatly grow as you progess like other systems. The way the current system works represents your…
some really good points in here. - biggest thing that is bugging me atm is "guaranteed" entry in to the workshop with 3rd party sponsors. i can understand both sides of the fence to a degree but it worries more than being accepting of it. The items made for any third party should be held to the same voting standards as…