Its case similar cs:go weapon skins workshop. On CS:GO weapon skins workshop I always get spammed by any creators to vote their creation weapon skin on my page. Its too unfair for this.
Using it for a short time, I honestly don't see anything wrong with it at all. I'm sure all of you know about this page and its content http://www.dota2.com/workshop/requirements If your models don't get accepted, you should know why. Then again, they can't accept every model that's submitted. I've seen a bunch of awesome…
- Animation I'm excited about it. Waiting for workshop requirements be refreshed. - Variants & Color Swaps It's hard to say. TF2 and DOTA2 have different cameras. In TF2 we can see the characters closer and detailed. I remember Vitoddo saying his problems to making a weapon for PA on the set for Alliance. - League/Big…
Hey everyone, I'd like to echo my thoughts on this discussion as I'm a recent, budding artist joining the Dota 2 Workshop community and feel I should express similar thoughts (that I happened to post on the dev.dota2.com forum as well). I definitely feel like exposure is the hardest thing to come by and agree with…
Not everybody can see whats wrong with their work. This is because when someone works on something, the person could be bias with his work or he has worked with the item long enough that he doesn't notice the mistakes anymore. How about this? Disregard the idea of voting on other people's crits. This system would be…
I would love them to elaborate more on this. Something they posted during the Polycount contest; Now obviously hindsight is 20/20 and it may not be feasible for the team to not only do their work but write regular blog posts about it. Given the reaction from the community on certain issues, they may not want to. I've also…