I should also mention that most game programming gigs would also probably require you to relocate to wherever the company is. Game companies prefer to keep their core coding teams in-house, even more so than their art or qa teams. Programming is the backbone of a technical industry, after all. Because so many game…
Thanks for the information man. I figured as much but I don't know how to feel about it. On one hand, I love programming games but on the other hand, you really get shit for what you do. I guess I'll have to think about it more then, worst case scenario I suppose I could try coding in another field but I honestly find…
Actually, I also wanted to ask for opinions regarding going to a "game design" program I got a REALLY good discount, almost given. It's a 2,5 years program. But then, again I'm not sure if it's worth spending 3 hours per day to school with something is related to what I want to do, but not exactly. I wanted to focus on the…
That knowledge is great to have, but if you're trying to get into the art side, I'd really recommending spending that time practicing art instead until you're at a professional level. I don't think you'll find much overlap between coding and art until you're particularly good at one of them. If you were to spend 3 hours a…
I saw a TED talk where they said that number was actually from a study from people who were in about the top 10 in their field in the world. They said it related to being one of the top chess players in the world and that high proficiency comes much easier.
In theory, yes, you can break into this field all by your lonesome. In practice, you best come correct, because the competition around video games is fiercer and more aggressive than ever. If you are trying to duke it out in this field on a competitive level, being at the top of your game isn't enough. You have to be at…
I love threads like these on polycount. They make me feel as if I will one day be able to make something that others don't point at and say "lolz, looks like my turd from last night. sorry bruham" EDIT: Had a question of my own actually. Does anybody here happen to know what job security is like for programmers in game…
Everyone is a "regular guy", but being a good artisan takes years and you never stop learning. Some people have a head start because they started drawing as kids and - more importantly - instead of giving up, continued to practice, even when they got older and realized the huge gap between their drawings and reality. If…