i learned on max, and used it for about 6 year professionally.i had to switch to maya this last spring. it took me 30 days,(the max trial length)and i did it while in full steam production. i just manned up and did it, it wasn't to tough, but you've got to fully dive in. getting some hotkeys and some scripts will get it…
In canada, i've noticed a decline in max developers. Maybe it's just the companies on my radar, but rest assured.. there are still some out there that use max if that's what you prefer. I'll say this though, once you spend a week with a different program, setting up all your hotkeys/scripts.. you'll shrug off the new user…
3d packages only really take about a week to learn if you got good modeling skills so switching is not a big deal. It seems a lot of studios use Maya since pymel and python make it so easy to integrate Maya into a larger workflow. I think Max now having python will do the same for the Max community too since it is easier…
ive found mayas duplicate special and subdiv proxy to be somewhat annoying/limited to deal with. for one example, whenever use the sculpt geometry tool extensively with half of my mesh instanced, i usually have to re-attach the center verticies whenever i sculpt near the center which is an annoying part. (so far the only…
The problem for many people is that if you're coming from another package to a new one, you simple can't just continue in the same way of working that you have been used to. It just doesn't work. And yet, this is one of the most common mistakes people make, even now. Many just go through some basic tutorials, then just…